Tangible Interaction: “Comfort” (HKPU)

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As communication technology unfolds, our designed environments will be so inextricably tied to our living trends that both will ultimately and simultaneously respond to, and define each other in a corresponding manner. In this course we will develop and prototype designs for objects and/ or products that can be used for comforting people.  The reasons for why we desire to be comforted are implicit in how you describe your project.  Projects in this course will be focused on individuals and yet often comforting inherently integrates social issues.  Comforting may be about needs, or desires or status, or security and it is up to you to define the term and an object or product that will satisfy your definition.

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