Interactive Environments: “Motivation” (HKPU)

As communication technology unfolds, our designed environments will be so inextricably tied to our living trends that both will ultimately and simultaneously respond to, and define each other in a corresponding manner. In this course we will develop and prototype designs for a public space that can be used for motivating people.  The reasons for why we do and do not do things are implicit in how you describe your project. Motivation may be about commercial interest (how to get someone to buy something) It may be about personal issues (how do you get them to exercise or stop smoking) It may be about social or political issues (how do you get people to gather around a cause).


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