Tom Wiscombe is one of the pioneers of emergent architecture, which is rather obvious from his practice entitled “emergent architecture.” Lean more about him and his projects.
The following excerpt is from a Arch Record Treatment by Kevin Lerner:
“To fully understand Tom Wiscombeâs web of collaborations, design partnerships, and overlapping firms, one needs to consult a flowchart. Conveniently, Wiscombe provides a sort of high-design Venn diagram near the front of his portfolio as a way of explaining the maze. Wiscombe started his current career trajectory in 1992, when he graduated with a B.Arch. from the University of California, Berkeley, and more or less stumbled into a job at the Los Angeles office of Coop Himmelb(l)au. âThey paid me almost nothing,â Wiscombe said. âI remember surviving on ramen noodles and driving an exâcop car I picked up at a police auction.â But he rose quickly, and Wolf Prix gave him the opportunity to be the project designer in a competition for the UFA Cinema Center in Dresden, Germany. Coop Himmelb(l)au won the competition, and Wiscombe was given the position of senior designer in the firmâs offices in Vienna, Austria, while he worked on the project.
In 1998, Wiscombe returned to the U.S. to study for his M.Arch. at the University of California, Los Angeles. âI needed the degree anyway, to eventually get licensed and teach,â Wiscombe said, âbut for me, the more important thing was to cut the umbilical cord to the office and get into a mental space where I could begin to define my own work.â It was after Wiscombeâs graduation from UCLA in 1999 that his professional associations became tangled. To this day, for instance, he continues to work with Coop Himmelb(l)au on a project-by-project basis. When this cooperative is in effect, it goes by the name LA LAB and can involve not only the Vienna firm and Wiscombe, but also members of Emergent, which is a sort of hub organization that connects all of Wiscombeâs various projects.
âEmergent is a kind of opportunistic arrangement,â Wiscombe said, âlike a cellular slime mold, which is sometimes a single organism, sometimes spread out as multiple organisms, depending on environmental conditions.â For Emergent, those conditions are mainly economic, and the firm grows and shrinks accordingly, filling up with associate architects and interns, when projects require them. In addition to LA LAB and Emergent, Wiscombe also collaborates with the architect Kurt Sattler, in a partnership that they call General Dynamics*. Plus, Wiscombe teaches at both the Southern California Institute of Architecture and UCLA.
Wiscombeâs father is a scientist for NASA, and the architect attributes his love for materialist philosophy to his dadâs atmospheric research. This interest in materialism has led to an insistence on working almost entirely with physical models. According to Wiscombe, models are what enable a materialistic architecture. âAt least until truly interactive holographic computer interfaces are available,â he said, âmodels are the most interactive and fastest way of working.â
With Wiscombeâs many commitments, fast is important, and so is flexible, and his business structure mirrors his design philosophy. âI think architecture has a lot to learn from the worlds of business and biology,â he says, âwhere organizations are in constant flux and have to negotiate new deals or territories to survive. The building industryâand, for that matter, building uses and ownersâis changing incredibly fast, and it is systems and organizations that endure, not places, entries, types, or facades.â If it is in fact systems and organizations that endure, then Emergentâwith its slime-moldlike ability to adapt to constantly changing conditionsâhas a bright future.”
Below we’ve collected various images from his site, definitely worth your time.
As you guys can tell, Emergent’s work has a certain wow factor, yet no matter how progressive and unbelievable the shapes and forms, some of the interior shots have a realism to them that make you wish the spaces existed. Feel free to share your thoughts and favorites in the comments. Also check out our new post of Roland Snooks and Kokkugia, one of Tom’s collaborators in many of the projects above.
What rendering programme was used for these renders, their amazing!
not sure! but it seems that now a days VRAY is quite popular. It has plugins for virtually every modeling software included but not limited to Rhino 3d and 3DS Max.
wow factor indeed.
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